Scores only settled if a player gone Mahjong. Each player scores their tiles which can be checked by other players. There is a resolution scheme if a player disputes the score as determined by another player.
Any error in counting which is against the claimant should not be
corrected by another player. A player who volunteers such correction may be
called upon to pay to the players who have not settled with the player in
error, the difference between the score claimed and the correct score [18].
After the last payment has been made, no error shall be corrected [18].
The Limit of payment to the winner shall be fixed as above, East paying or receiving double. When the difference between the scores of two non-winning hands exceeds the Limit, only the Limit shall be paid, East paying or receiving double [18].
Any had value over the limit is limited to the limit value. The limit applies to the hand value not the payable amount which in the case of East will be twice the limit [19].
Criterion (comments relevant by colour) |
Ref [19] |
All hands |
Claiming (other rules imply chows as well) Ponging or Konging the first discard from East Wind |
-- |
Flower or Season |
4 pts |
Any Pair of Dragons * |
2 pts |
Pair of Owner’s Wind * |
2 pts |
Pair of the Wind of the Round * |
2 pts |
Each Pong/Kong of Dragons |
1 dbl |
Pong/Kong of players own Wind |
1 dbl |
Pong/Kong of Wind of the Round |
1 dbl |
Terminal or honour pongs/kongs |
-- |
Players own Flower and Season |
1 dbl |
Players own Flower or Season |
-- |
Prevailing winds flower or season |
-- |
Bouquet of flowers of seasons (also seen as 2 dbl, making 3 with own flower or season) [18] says 4 dbl but includes the dbl for players flower/season |
1 dbl |
3 consecutive sequences 1x (one suit) |
-- |
Two dragon Pong/Kong and a dragon pair (Little three Dragons) (Three Small Scholars) |
1 dbl |
Three dragon Pong/Kong (Big three Dragons) [1, 5, 17]
Three Great Scholars [19] The Three Great Scholars limit hand is Three dragon sets plus any Pong and any pair for a Mah-Jong hand. |
2 dbl or limit for 3 scholars |
Three wind Pong/Kong and a wind pair (Little Four Joys, Four Small Blessings ) [9] requires own pong of winds |
1 dbl |
Four wind Pong/Kong [1] (Big Four Joys, [5] Four Large Blessings, Four Large Lucks, Four Blessings)
[19] The Four Joys in Full or Four Blessings Hovering Over the Door is four wind Pongs plus any pair for a Mah-Jong hand. |
2 dbl or limit for 4 Joys in full |
Three concealed Pongs |
1 dbl |
Only winning hand |
All simples – minor tiles |
-- |
All one suit with Winds and Dragons |
1 dbl |
All one suit with no Winds or Dragons (Purity, Clear suit ) |
3 dbl |
All (4) concealed Pongs ( [19] or Kongs (including concealed pong made to exposed kong with discard ) ("Hidden Treasure", Buried Treasure) [19] and last tile from the wall |
limit |
Hand consisting of all tiles of one suit plus Winds and/or Dragons, only Pongs and Kongs and completely Concealed. (The Buried Treasure) |
-- |
Concealed Clear Suit (all same suit, all concealed plus past tile from wall) |
limit |
Terminals with Winds and Dragons Major Tiles |
1 dbl |
Terminals without Winds and Dragons ([1], [19]) ( Heads and Tails ) |
limit |
All Honours - Hand entirely of Winds and Dragons (All Symbols) |
2 dbl if "with the roof off" else limit hand |
Winning and “fishing” hands |
-- |
All concealed – except last tile is a discard |
-- |
All concealed (last tile must be from wall) (also in [1]) |
1 dbl |
All concealed (Buried Treasure) with no Kongs (to prove this for fishing had must have at least 2 chows) |
-- |
Winning hand only |
-- |
Going Mah-Jong |
10 pts |
Non-scoring hand (excluding flowers and seasons) Winning without Scoring Value ([4] (inconsistent with text but double in example)) [7] says excluding the basic going out score. {[18, 19 ] says drawn from wall, final, only, fishing eyes tiles} |
1 dbl |
Winning with a tile dealt/drawn from the Wall |
2 pts |
By going Mah-Jong in the only possible place in a chow ; (2nd of pair/ middle of sequence/ or 3 or 7 of terminal sequence) ([9, 13] simple eye/edge/gap/2-pair calling) (Out on 1 chance chow (1-2-X, X-8-9, 1-X-2) [17]) { [19] Not the only tile in the case of having 6-7-8-9 as 6 or 9 could be the pair. } |
2 pts |
All Pongs/Kongs (no sequences Chows) ( Winning by Pairs, Birds Singing in Harmony ) |
1 dbl |
Going Mah-Jong with 5 circles ( Picked by the Golden Cock, Gathering plum blossom from the roof ) [5] Plum blossom on the roof. [13, 19 ] says this must be a loose tile as well. |
limit |
Completing the Pair for Mah-Jong ( Fishing the eyes ) |
2 for minor tile, 4 for major |
Winning with a Standing Hand (Completing an Original Call) (Also in [1] – clarify this is called “End piece hand (last card may be claimed) ”) , [18] calls this a Delayed Call. |
1 dbl |
Going Mahjong with the first tile discarded by East Wind. ( Earths Grace, The Terrestrial Blessing, Earth’s Blessing, [5] Earthly Peace, [9] Blessing of Earth ) |
limit |
Mah-Jong from a loose tile (Kong Box) ( Winning on the Roof, Opening a flower on top of a mountain ) ([3,9,17] calls this a supplemental tile) |
1 dbl |
Mah-Jong from the last playable tile off the Wall and this is a one of circles ( Moon from the Bottom of the Sea) [13] |
limit |
Mah-Jong from the last playable tile off the Wall ( To catch a Fish from the Bottom of the Sea) Distinction made in drawing the tile (Winning from the bottom of the sea) and it being a discarded tile (Catching the fish from the bottom of the river) – both cases are the last tile. |
1 dbl |
Original Hand – East winds dealt hand plus easts first tile from the wall, [5] states this as going Mah-Jong from the first time a hand has 14 tiles. (elsewhere also called The Heavenly Blessing , Hand from Heaven and The Natural Winning) |
-- |
Easts Original hand as dealt ( Heaven’s Blessing / Grace / [5] Heavenly Peace, [6] Hand from Heaven, Heavenly Hand [17]) |
limit |
Mah-Jong by Robbing the Kong (only possible from robbing an exposed pong) |
1 dbl |
Robbing the Kong and the tile is a 2 bamboo ("Scratching a Carrying Pole") [13] |
limit |
Easts 13 th consecutive Mahjong (discounting draw hands) (East moves on) |
limit |
Kong on Kong: (Twofold fortune) When a player completing a kong, draws a loose-tile which completes a second kong, he must draw another loose tile. If this second loose-tile completes his hand he scores the limit. (bonus tiles can also be drawn in the same time) |
limit |
limit hands |
Imperial Jade |
limit |
Nine Gates - Nine United Sons - Calling Nine Tile Hand - Nine Sacred Lamps of Lotus |
limit |
The Wriggling Snake |
limit |
Thirteen Unique Wonders Thirteen Orphans - Thirteen Terminals [10] says it is the only original irregular hand. |
limit |
Four Kongs (Fourfold Plenty) |
limit |